How it Works
With Warden you can easily separate your game logic from UI and push it to Cloud. Any logic calls will execute locally and remotely simulaneously, so nobody can hack your game, and your data will be always safe. Even in case of hackers, they can hack only local copy if player's game data. Server will always keep valid copy. It won't affect other players in any case.
Separate your game logic
Just remove any dependencies in your game logic from Unity, make one method per one action like AddItem(), GetLoot(), etc.
Push it to the Warden
Warden client can build and upload your assembly. You can get any analytics and player data from our dashboard
Configure game
Configure your game to call any logic methods throught Warden client. Choose your operation mode: local calls, remote calls or synchornization.
Warden Features
We do our best effort, to make your integration simple as possible
- You can store and edit your game balance files in our CDN, keeping your players loading time minimal
- Edit your players save in two clicks. Provide access to your support team.
- Manage game updates seamless and force players to use new versions of your games
- Analyze players behaviours, and make points to improve your game
- Get rid of any cheaters, no one except you can change your game's code
Affordable Price
You pay only for resources used by your server instances, check out our subscription plans.
If you don't like plans below you can customize your own plan.
Please note prices are subject to change
$0/Month
FREE- 1 Assembly
- 1 instance (per assembly)
- 256 MiB memory (per instance)
- Shared CPU (per instance)
$120/Month
STANDARD- 2 Assembly
- 3 instances (per assembly)
- 512 MiB memory (per instance)
- 1 CPU (per instance)
$400/Month
HYPE- 4 Assembly
- 10 instances (per assembly)
- 512 MiB memory (per instance)
- 1 CPU (per instance)